MSFS does not seem to actually use the page file though (it seems to reserve/commit some memory from it, but never proceeds to actually use it). My page file is 12GB which it was by default. Ingame, I have the default Ultra settings with DX11 and TAA 100% and Vsync on capped to 1/3rd monitor refresh (which I have set to 120). ![]() The…page…file? Not following, sorry… We are not talking about Direct X buffer (something, something) that couldb be cleaned via Win 10’s disktool?įor what it’s worth I have default settings in the NVCP except frames being capped at 40. ![]() Please tell me (us) more about you personal settings, and what they do. For now Im not even using the higher energysetting, but the default. Also I still have small stutters on the ground (but much less than I though I would have with Ultra).Īre there any settings in NCP that i proven to help? I have read so many different posts regarding this, but I have always got back to the default NCP state. What I still see when moving the aircraft quick is some sort of microstutter to the graphics, the landscapes horizontal position is starting to stutter. It does not seem to like that I go lover than 55%. Do I get lower I get “red background” on the Developer FPS-counter. What I have changed is Vsync on in the sim setting of 50% of refreshrate (which is 144hz in my case). Terrain LOD over 200% will kill things for me. Live traffic, hugely detailed large third party airports and other badly optimised scenery and/or aircraft. With my 30X set up I find whenever I’m getting bad performance in the sim its mainly always when there’s a lot of other stuff going on in the scene. Maybe clouds only but its really very slight. I’ve got a 3080, which will quite happily have everything set on ultra at 4K and not do any complaining but if dial things down to high I don’t see much of a difference in image quality. I’d bare in mind that there’s quite often not much of a difference in over all image quality between high and ultra settings. The one sim graphic setting that is really effected by the power of your CPU is the terrain level of detail. Is that more of a GPU thing? 3D objects etc more CPU? I guess Ive read that somewhere…įor the most part its a GPU thing. ![]() But it would be nice to be able to use ULTRA settings.
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